Review: ‘Prey,’ survival done right.

Centered on themes of explo­ration and paranoia, “Prey,” published by Bethesda Softworks, is an amazing game that manages to succeed in al­most every aspect. While playing “Prey,” I never encountered any strik­ing issues that hindered my enjoyment. It is a very well-polished game with much to offer.

The story for “Prey” is rather sim­ple. It takes place in an alternative timeline where former President John F. Kennedy survives his assassination attempt in 1963. Kennedy begins to direct more funding into the space program, which results in more devel­opment towards the space race. This added activity attracts an alien species known as the Typhon, a black goo like alien that can change their shape to blend into the environment. Teaming up with Russia, the United States man­ages to defeat the Typhon and im­prison them in the Kletka Space Sta­tion.

The United States then takes own­ership of the station and begins to experiment and study the Typhon. After an incident, the station is shut down, trapping the Typhon on board. The story resumes in 2025 when The TranStar Corporation takes control over the station and begins to study the Typhon again.

Fast forward to 2032 and the play­er assumes the role of Morgan Yu. Morgan is recruited by his brother Alex to go to the station — now called Talon-1. His goal is to assist with Ty­phon research. Things go horribly wrong and Morgan is trapped on the alien-filled station. He is forced to find a way to escape and contain the Ty­phon threat.

Throughout the game, the main theme is survival. While being trapped on the station the player has a large variety of gadgets at their disposal to hopefully keep the Typhon at bay. From a simple wrench to a powerful shotgun, diversity in weaponry is the player’s best friend. Not only are they diverse, they can also be creative and unexpected. For example, there is a weapon that spews out concrete which can either freeze enemies or create ter­rain: either as cover or as stairs to get to a higher vantage point.

There are also imploding grenades that drag in enemies and surrounding objects to be repurposed as supplies. These resources can be used to create useful items or upgrades such as am­munition or increasing health or weapon damage.

Combat encounters also let the player decide how they want to play. They can either be stealthy to avoid the Typhon while utilizing the environ­ment, such as activating local defens­es to attack surrounding enemies — or they can go in guns blazing and play it like a regular first-person shooter. This flexibility and variety of choices allows the players to be creative with their decision and makes no one play through the same.

The Typhon themselves also make combat encounters interesting, espe­cially the chameleon like shapeshifters that can change form on a whim. This gives the player a sense of paranoia and makes the player constantly ques­tion their surroundings with doubts like, “Was that coffee cup there a sec­ond ago?”

“Prey” is also an open world, mean­ing that the player can travel wher­ever they want in the space station throughout the game. Along the way, the player will be given many side mis­sions, which can influence the overall story and give the player experience points — used to level up and upgrade certain abilities. However, these mis­sions can also cause the player to back­track to previous areas, which can be tedious and time consuming.

“Prey” is an amazing open-world survival game. The combat and free­dom of how to play is one of the game’s strong suits. Players who enjoyed titles like “Deus Ex” or “Dishonored” should feel right at home with “Prey.”

COURTESY OF BETHESDA SOFTWORKS

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