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The Tacoma Ledger

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video game analysis

Arts & Entertainment 

Bethesda’s practices are bad for the consumer

November 9, 2016September 5, 2017 Ledger Staff 303 Viewsbethesda, by Derek Downey, Doom 2016, video game analysis 2 min read

It is always important for consumers to be knowledgeable about the products they buy. This prevents them from making a

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Arts & Entertainment 

“Skyrim’s” evergreen appeal

October 31, 2016September 5, 2017 Ledger Staff 214 Viewsbethesda, by Sean Ferrell-Wyman, Skyrim, video game analysis 3 min read

Bethesda Games Studio’s first-person, open world action role-playing game, “The Elder Scrolls V: Skyrim,” first released in November 2011 and

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Arts & Entertainment 

Why the revived corpse of Sonic Xtreme gave me the feels

October 10, 2016September 6, 2017 Ledger Staff 377 Viewsby Sean Gill-MacDonald, nostalgia, Sonic the Hedgehog, video game analysis 4 min read

I played Sonic Xtreme for the first time today. Some of you may be asking, “Who cares? Why should I

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Arts & Entertainment 

Huge Uproar Over Newest Call of Duty

May 31, 2016September 12, 2017 Ledger Staff 168 Viewsby Derek Downey, Call of Duty, video game analysis, Videogames 3 min read

The unveiling trailer for Infinite Warfare, the latest installment in the Call of Duty franchise, has been out for nearly

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Arts & Entertainment 

Video-Games and Content Overload

February 17, 2015September 4, 2018 Ledger Staff 215 Viewsby Matthew McIlnay, content overload, video game analysis 3 min read

Even as many modern video-game single-player campaigns get shorter, with titles like Call of Duty clocking in at six hours

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